using UnityEngine;

[CreateAssetMenu(fileName = "COLLECTIBLELOG", menuName = "Deltaswap/Collectible Log", order = 0)]
public class CollectibleLog : ScriptableObject
{
	public enum CollectibleLogType
	{
		文档,
		视频,
		音频
	}

	public bool StartUnlocked;

	public string LogName = "PLACEHOLDER";

	public string LogPlayerPrefName = "log_";

	public CollectibleLogType LogType;

	public GameObject LogPrefab;

	public Sprite LogPreview;

	public Vector2 LogPreviewScale = Vector2.one * 200f;

	public AudioClip LogOpenSound;
}
